Virtual reality gaming is going to be big in 2016, and then massive in 2017. Apart from gaming, we have seen use cases for VR in things like employee training, social networking, cinema experiences, and even world building.
VR is going to be more than just an advanced game console, just like how a smartphone is more than just an SMS and voice calling machine. The smartphone changed every single industry. The world went live and now we connect with one another in an unprecedented way. Virtual reality will take this one step further and bring these connections into full immersive environments. Here are five industries that are changing rapidly by the meteoric rise of virtual reality.
Already, experiences like LyraVR are being prototyped and tested by fearless creatives across the world. Within years, we will be seeing full music productions created right in VR. There is no going back once you can immerse yourself in the music creation process like VR enables you to do.
These tools are just prototypes so far. They are just games. The people who built the first 2d desktop environment probably couldn’t imagine tools like Unity or Maya – what are the tools that will be built in the next 15 years that we cannot imagine?
Massively multiplayer games like World of Warcraft brought millions of people together online. These experiences were mind-blowing because of how epic the interactions were with big quests, how close the relationships were between players, and how massive the world was between cities. All of these amazing experiences for millions of players were built upon a cartoon-looking game that many people played on mediocre gaming machines.
The next wave of social media will not be lists of text or pictures of cats. It will be fully immersive 3d environments built for shared experiences with people across the world.
Big data visualization
Once users are able to fully climb into their data and be immersed in the information they’re seeking, there is no turning back to simple pie charts.← Back to the blog.